The official project website offers games that are freeware that work directly with ScummVM. ScummVM provides none of the original assets for the games it supports, and expects the user to properly own the original game's media so as to use the software legally. ScummVM is a program that supports numerous adventure game engines via virtual machines, allowing the user to play supported adventure games on their platform of choice. The team behind it also add improvements such as bug-fixes and translations and works with commercial companies such as GOG.com about re-releases. ScummVM is a re-implementation of the part of the software used to interpret the scripting languages such games used to describe the game world rather than emulating the hardware the games ran on as such, ScummVM allows the games it supports to be played on platforms other than those for which they were originally released. Released under the terms of the GNU General Public License, ScummVM is free software. It was originally written by Ludvig Strigeus. Originally designed to play LucasArts adventure games that use the SCUMM system, it also supports a variety of non-SCUMM games by companies like Revolution Software and Adventure Soft. (Sure the new art wasn't that lovely done and could have been a lot better.) What I want from HD re-releases are more polished improved games, not just cheap rip-offs often based on fan patches and mods.Script Creation Utility for Maniac Mansion Virtual Machine ( ScummVM) is a set of game engine recreations. Beside all these cheap rehashes, the Monkey Island 2 re-release was great, one could switch between the old and the new graphics art on the fly by pressing a key. Or the Turok remastered release, which still looks like the 1998 3D game even with all the fog that was needed with early 3D cards but not in 2016. Or Age of Mythology which hasn't been improved graphical wise at all, was already used as base for Age of Empire Online and later re-released as HD edition again. A low point of the "remastered"/"HD" versions is certainly Age of Empires 2 HD where Microsoft closed their former studio and lost all its game arts and therefor the HD re-release featured the same graphics and just provided higher screen resolution as single feature that come from a fan patch years ago. It was certainly easy to vectorize the vector-art style of DoT, but the "remastered" Grim Fandango basically featured blown up background pictures out of Photoshop. And those "remastered" versions are only very slightly improved due the lack of original game art graphic files. On the otherside, the new "remastered" version uses the SCUMM (open source Lucasarts game engine virtual machine) that was made by fans and can be used to run the old games on modern systems. On the one side it's great that a slightly improved is now available. Not saying you should teach your kids programming (although, why not) :)ĭay of the Tentacle is one of the best adventure games. For maintenance, even in small companies, comments need to be in English so why use PT/ES in the first place for codoing. I see that the better coders in our team and switch their computers to EN and follow the English tutorials so why not do that straight away. Why not let them play the games in English? I live in Spain now and the major complaint the youth makes about learning English is that everything is available and usually forced (dubbing in movies and tv shows included) in Spanish so even if they write/speak English I cannot really understand it too little real case practice.Įdit: also I see in daily life how my Portuguese colleagues struggle finding answers because they read docs/learn and have errors/feedback in PT and so search answers in Google in PT as well which often works but in some cases does not and usually I have to figure out what the problem is in English which will usually provide the answer. Serious remark: I am Dutch and when I was very young and computers and games were rare I played text adventures and they were English only: I do not think I can imagine a more efficient way of learning reading and writing as a young child.
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